Software Development Service Process
Compare MVP, phased custom delivery, and legacy-system iteration, with evidence gates from scope baseline and prototyping through launch and handover.
Wavesteam's software service process moves through confirmed outcomes rather than an invisible sequence of internal tasks. The exact depth depends on project size, but each stage establishes the evidence needed to enter the next one.
1. Initial conversation
The teams introduce decision makers and delivery roles. The client explains the business context, target users, current workflow, expected outcome, timing, and budget range. Wavesteam identifies early technical, platform, data, qualification, and dependency questions.
Output: meeting record, open-question list, and a recommendation for discovery, a prototype, a proof of concept, or a proposal.
2. Preliminary solution
We map core workflows and boundaries, evaluate feasibility, suggest an architecture, identify integrations and third-party costs, and estimate schedule and team needs. The client reviews the approach and confirms which result matters most.
Output: preliminary solution, assumptions, options, risk list, and indicative estimate.
3. Scope and commercial agreement
Feedback is incorporated into a first-release boundary, milestones, deliverables, acceptance basis, payment schedule, and change process. The parties agree intellectual-property, confidentiality, data, support, account ownership, and termination-handover terms before work begins.
Output: signed agreement, scope boundary, milestone plan, and project contacts.
4. Project setup
Wavesteam assigns product, design, engineering, and quality roles as required. Both sides nominate owners and communication paths. Repositories, environments, access, project records, and the detailed plan are established.
Output: kickoff record, access list, delivery calendar, and risk and decision ledgers.
5. Requirements and interaction design
Complex areas are explored through focused workshops; straightforward areas can move directly to flows and prototypes. Designs are reviewed for business correctness, user experience, technical feasibility, permissions, error handling, and measurable acceptance.
Output: confirmed requirements, user flows, prototype, and unresolved-decision list.
6. Product specification
The confirmed interaction and business rules are recorded at the level necessary for engineering and acceptance. The client reviews changes and signs off the baseline. This is not an attempt to predict every future detail: discoveries after the baseline follow change control.
Output: product specification and baseline confirmation.
7. Visual design
The team establishes color, typography, components, iconography, motion, and responsive behavior. Key screens may be explored in more than one direction before the full flow is designed. Engineering reviews implementation and accessibility implications.
Output: approved design system, screen designs, and exportable assets.
8. Authorization to build
The technical approach, development plan, responsibilities, environments, and remaining prerequisites are checked. The client provides written authorization when the baseline and inputs are ready.
Output: work authorization and implementation plan.
9. Engineering and demonstrations
The team implements code, interfaces, data flows, deployment automation, and integrations. Reviews and continuous integration protect engineering quality. Regular demonstrations show working outcomes, while project updates expose blockers, risks, decisions, and next work.
Output: working increments, source history, build records, and project reports.
10. Testing and acceptance
Quality engineers test against the agreed scenarios and track defects through regression. Product review checks the specification and design. Client representatives perform user acceptance with realistic roles and data. Defects are distinguished from new requests.
Output: test evidence, issue status, known limitations, and acceptance record.
11. Launch preparation and notice
The final system is demonstrated and business approval to launch is recorded. Runbooks, user guidance, training, data migration, monitoring, backup, rollback, security, and support contacts are checked. External accounts and platform approvals must be ready.
Output: launch plan, release candidate, training material, and launch authorization.
12. Production launch and handover
The release is deployed and verified in production. The teams transfer architecture and deployment documents, source and build assets, credentials through a secure channel, account roles, operational procedures, and emergency plans according to the agreement.
Output: production verification and asset handover package.
13. Ongoing operations
After launch, Wavesteam can monitor health, respond to incidents, maintain compatibility and security, and recommend performance or experience improvements. User feedback and operating data feed a prioritized iteration plan. Work beyond the agreed warranty or support boundary is estimated separately.
Across every stage, a material change is written down with its impact on scope, schedule, price, quality, and dependencies. A stage proceeds when its required decision and evidence are available—not simply because a calendar date has arrived.
This guide is for general planning only. Verify current requirements and supplier terms before implementation.